Safe zones are the key to surviving at night, especially in the game’s early stages. You’ll use those trophies to level up accessories at the craftmaster. However, these convoys are an excellent way to grind Uncommon Infected Trophies since you can pick them up off dead Virals. Once you clear all the zombies, the loot inside the convoys rarely feels worth it. The only way to clear several at a time is by blowing up gas tanks, but the explosions attract swarms of Virals (special running infected that don’t like the sun). They’re swarming with infected, and you’ll end up breaking two weapons fighting all the zombies. We don’t advise wasting your time with them, as they cost more than they’re worth. While exploring, you’ll come across military convoys promising unique-tier weapons, gear, and accessories. Don’t waste time trying to figure it out, as you’ll unlock that mechanic later. Once you capture a windmill, the game prompts you to assign it to a faction. It’s best to use the binoculars from a high vantage point, like the top of a windmill. Use them to spot windmills, GRE Zones, and other valuable places to explore later on. As you look around, the crosshairs will shrink on points of interest, eventually marking them on your map. If you’ve played Middle Earth: Shadow of War, these binoculars work similarly to the Haedir Towers (the Eye of Sauron towers). Keep an eye out for ziplines and pulleys, as they’ll save your skin in a pinch.Īfter the first few quests, Aiden gets a pair of binoculars from his new friend, Hakon. It’s here that he’ll master all the parkour mechanics from the first game while learning the different shortcuts.
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Aiden finds himself in Old Villedor to begin the game and gets used to the low roofs and old-style architecture. Harran pales compared to Villedor, and the processing power of current-gen systems allows players to traverse the entire map without loading screens or delays. Dying Light 2 PC performance: The best settings for high fps.Dying Light 2 brings back zombie-killing mayhem - and humanity.So if you're not too bothered about jump pads and car bombs, but think one of their theme tunes is a banger, let that sway your decision.įor more advice on the tough calls throughout the storyline, here's our full Dying Light 2 guide. Outside of the obvious faction upgrades, your choice also changes the background music of the zone.
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You can feel pretty safe in doing this as well, since it seems like outside of a few throwaway lines in cutscenes, each faction doesn’t stay angry with you for very long and your decisions won’t affect story progress. The Survivors city upgrades are a lot more useful, since you will constantly be moving around the city and very rarely fighting in the street. Should you give the Water Tower to the Survivors or Peacekeepers?
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In my main playthrough, I chose to keep working with the Survivors and Sophie throughout, and was happy with the decision. Both choices eventually lead to the same conclusion, as with pretty much every early-game choice in Dying Light 2, so don’t sweat too much and go with your instinct. Siding with Sophie or Aitor are both valid routes, and you can feel safe going with whichever character or faction you like more. Should you side with Sophie or Aitor in Dying Light 2? Their city upgrades are much more useful, and those decisions don’t seem to be linked to story progress. However, when you’re choosing whether to give water towers, electrical stations and other resources over to the Survivors or the Peacekeepers, you should probably pick the Survivors. Really, you’re choosing the connective tissue between the same main story missions. The disorganised and disparate Survivors were getting along fine despite their internal conflicts, while the Peacekeepers offered greater security, but at the cost of encroaching authoritarianism.Īs you progress the story in Dying Light 2, without going into spoiler territory, it’s important to remember that choosing both the Survivors or Peacekeepers are valid routes, and that the major story beats are not that different regardless of what you pick.